Lead Artist - #141688

CCP Games


Date: 4 days ago
City: London
Contract type: Full time

Department: Art

Location: London

Description

We are seeking a versatile and talented Lead Artist to join our team. You will lead the charge in owning the weapon/hard surface pipeline and managing the prop and character team on Eve Vanguard, an MMO FPS set in the same universe of EVE Online.

The ideal candidate will demonstrate superb artistic ability and technical understanding of real-time hard surface/weapon modelling and texturing within a game development team.

This is an exciting opportunity to be part of a team that is shaping the visual identity of EVE Vanguard’s combat experience delivering iconic weapons and gear that feel both powerful and immersive.


Your tasks

  • Collaborate with the Art Director, and other Lead artists to support the projects vision.
  • Work closely with the Design team to understand the functionality and intention of all weapons and deployables.
  • Lead other artists to ensure consistency is kept throughout the game.
  • Own the weapon and prop pipeline by defining best practices and workflows for hard surface asset creation, ensuring efficiency and scalability.
  • Lead, mentor, and inspire other artists to maintain artistic consistency and quality across the game.
  • Stay up to date with industry trends, tools, and workflows, continually improving processes and technology used in asset creation.
  • Ensure that assets adhere to technical constraints and performance targets while maintaining a high visual standard.

Your Profile


Essential:
  • Proven experience at a Lead level in the video game industry.
  • Exceptional modelling and texturing skills with a strong focus on sci-fi weapon and hard surface design.
  • Strong understanding of PBR workflows and best practices for real-time rendering.
  • Good understanding of what makes a weapons feel impactful and satisfying.
  • Experience working with a variety of art disciplines.
  • Leadership, communication and time-management skills with experience in mentoring and guiding teams.
  • Proficiency in industry-standard software's.
  • Unreal engine 4 or 5 experience.

Desirable:
  • Experience working on shaders, skins and weapon customisation.
  • Familiarity with rigging & animation pipeline for an FPS.
  • A passion for the sci-fi genre.

What we can offer you

  • The inspiring challenge of working on a pioneering, ambitious project with great coworkers.
  • An opportunity to learn and grow within an international company.
  • A multicultural work environment that encourages growth, creativity, and innovation.
  • Free lunches, drinks, and snacks in the studio.
  • A family friendly work environment with flexible work hours.
  • Employer contributory pension plan.
  • Life Insurance.
  • Private medical and Dental paid for you and your family.
  • Annual Commuting Allowance.
  • Monthly Home Working Allowance.
  • Annual Fitness Allowance.
  • Discretionary quarterly and annual performance sharing plan.

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