Sound Designer - Rare Ltd. - #143680
Microsoft
Date: 2 weeks ago
City: Atherstone
Contract type: Full time

Rare is an Xbox Game Studio creating the kind of games the world doesn’t have. Our values – explorers, evolving, together – are fundamental to the games we make and how we make them. Rare offers rewarding and fulfilling careers for exceptional people, supporting you to learn and grow. Our studio is a welcoming campus in the heart of the Midlands, where the majority of our team work in a flexible hybrid work pattern.
Responsibilities
Required Skills and Experience
Responsibilities
- Design, edit, and implement sound effects across a variety of in-game contexts - environments, UI, characters, and interactions.
- Collaborate with designers, artists, and engineers to ensure audio complements gameplay and visuals.
- Participate in audio reviews, playtests, and feedback sessions.
- Support field recording sessions and contribute to our internal sound library.
- Mix linear media (e.g. trailers, cinematics), using sound design techniques to support existing dialogue and music for a compelling mix.
- Learn and utilise Wwise integration, scripting tools, and game engine workflows.
Required Skills and Experience
- Organised, self-motivated, and communicative - we work together to make great things.
- A love for sound in games - you notice the little details and think about how audio shapes experience.
- An understanding of how sound works - including concepts like frequency, dynamics, spatialisation, and how they impact perception.
- Open to feedback, keen to learn, and excited to develop as part of a team.
- Proficiency with a DAW (e.g., Reaper, Audition, Pro Tools, Nuendo) and audio plugins.
- Knowledge of real-time audio implementation tools (e.g., Wwise and FMOD), game engines and version control software.
- Experience using Wwise and integrating audio into a game engine.
- Field recording or Foley experience.
- An appreciation for expressive and characterful soundscapes.
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