Senior Gameplay Programmer - #191276

Two Point Studios


Date: 2 weeks ago
City: Farnham
Contract type: Full time

Job Description

Location: Two Point Studios, Farnham

Working Model: 4-days per week in-office (Fri WFH)


About the job

We’re looking for an experienced Gameplay Programmer to join the team and help design and implement features for our upcoming Little People games. This role suits someone who enjoys working across a range of gameplay

systems—game logic, AI, UI, and player interaction—and who can take features from design through to implementation and polish. Our games benefit from programmers who are both creative and technically minded, with an understanding of how interconnected systems can create interesting, emergent behaviour. You should be comfortable working independently on your tasks, contributing ideas, and collaborating closely with other disciplines. We’re ideally lookingfor someone with around 5 years of industry experience, but we’re open to talented developers with slightly less experience who demonstrate strong gameplay programming skills.A good working knowledge of Unity and C# is essential, and you should be confident being productive without a lot of day-to-day guidance.


You'll be responsible for:

  • Work closely with design and art to implement gameplay features from initial design through to testing and
  • iteration
  • Write clean, maintainable, and robust code in Unity and C#
  • Implement and refine gameplay systems, responding to feedback and playtesting
  • Help maintain code quality and follow established technical standards
  • Plan and estimate your own tasks within an agile development process
  • Contribute positively to team discussions, problem-solving, and feature reviews


Required Knowledge, Skills & Experience:

  • Solid practical experience with Unity and C#
  • Around 5 years of professional game development experience (or equivalent demonstrable skill)
  • Good understanding of core programming practices, including Source control, Debugging and testing, Code
  • structure and reuse, Basic awareness of performance (CPU and memory)
  • Strong soft skills, including communication, teamwork, time management, and problem-solving
  • A proactive attitude and willingness to learn and improve
  • Of course, a love for games!


The ideal candidate would have:

  • Experience or interest in AI or gameplay systems
  • Some experience with performance optimisation in Unity
  • At least one shipped commercial game
  • Exposure to console development
  • Basic 3D maths or graphics knowledge

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